Game Dice Playground 🎲
Write your code in the editor on the right, and the click on "Run code" to see it in action:
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Write your code in the editor on the right, and the click on "Run code" to see it in action:
// Arduino Dice Roller
// Copyright (C) 2020, Uri Shaked
#define BUTTON_PIN A0
const byte die1Pins[] = { 2, 3, 4, 5, 6, 7, 8};
const byte die2Pins[] = { 9, 10, 11, 12, A3, A4, A5};
void setup() {
pinMode(A0, INPUT_PULLUP);
for (byte i = 0; i < 7; i++) {
pinMode(die1Pins[i], OUTPUT);
pinMode(die2Pins[i], OUTPUT);
}
}
void displayNumber(const byte pins[], byte number) {
digitalWrite(pins[0], number > 1 ? HIGH : LOW); // top-left
digitalWrite(pins[1], number > 3 ? HIGH : LOW); // top-right
digitalWrite(pins[2], number == 6 ? HIGH : LOW); // middle-left
digitalWrite(pins[3], number % 2 == 1 ? HIGH : LOW); // center
digitalWrite(pins[4], number == 6 ? HIGH : LOW); // middle-right
digitalWrite(pins[5], number > 3 ? HIGH : LOW); // bottom-left
digitalWrite(pins[6], number > 1 ? HIGH : LOW); // bottom-right
}
bool randomReady = false;
void loop() {
bool buttonPressed = digitalRead(BUTTON_PIN) == LOW;
if (!randomReady && buttonPressed) {
// Use the time until the first button press
// to initialize the random number generator
randomSeed(micros());
randomReady = true;
}
if (buttonPressed) {
for (byte i = 0; i < 10; i++) {
int num1 = random(1, 7);
int num2 = random(1, 7);
displayNumber(die1Pins, num1);
displayNumber(die2Pins, num2);
delay(50 + i * 20);
}
}
}